Devlog_runelock.txt Currently rewriting the complete project. Will upload it when it will be at an interesting state. ////////////////////////////////////////////////////// Version BETA 1.1 //Not released version. January 13th 2015 Fixed: Change the size of creatures and items sprite on the map. I now keep them 24x24 instead of resizing them to 32x32 Open portal reward error Can't use mouse_wheel when waiting for an effect/menu Added: Monster omnibus(75%) Floating items on floor Changed: Shadow under creature and player looks better. ////////////////////////////////////////////////////// Version: BETA 1.0 January 3rd 2015 Fixed: Enemy are no longer visible when out of screen(adjust turn speed) Pathfinding is less consuming Debris not placing correctly Can't open inventory when dying to drink a potion Walk on a door when a monster stand on it Mouse cursor disapear when monster spawn near rune Exclamation when wake up follow creature. Scroll of Lyos freeze game Clearer instructions for the chest puzzle Added: Can't leave a boss plane wihthout killing it. Plane 6 to 9(80% done) New special rooms. (On plane 6 to 9) Monsters added:7 Added 8 Scrolls Succesfully attributes test are displayed on the console Added a new special/puzzle chest. Changed: Cobra are easier to hit Effects when offering to Lyos Poison damage is lower Gain more life over time. ////////////////////////////////////////////////////// Version: WIP_1.3 October 20th 2014 Fixed: Lighting issue with lamp Better code to get random sprite. add a few if tile_layer_find != -1 Better 'timer' Door not open after loading Out of bound while updating object position Taunt text fixed. (What a shame, etc...) Staff can give bonus to all class Book spawn on wooden sign. Mouse cursor...again... Entering point and runelock spawn on blocked cell. Added: Save game completed! You can quit and get back where you were. Outlined text Menu Skill book gives skill point. Special locked chest(rare and difficult for now) Transition between plane(95%) Trapped some object. Click when placing rune on runelock Enemies 'explode' on death. Changed: No more 'who's turn' Cleaner GUI Better history console Rings doesn't have fire/ice/poison anymore ////////////////////////////////////////////////////// Version: WIP_1.2 August 19th 2014 Fixed: Cursor not updating correctly Staff bonus for spellcasting not beeing calculate Depth of player and enemies Can open inventory when some in-game menu are displayed Cannot target monster on object Frost on black cells Fire sparks of runeplate shows on inventory. Portal info now change when open. Officially using the word 'Portal' and 'Plane'. 'You travel from plane to plane using portals.' Priority: Pick up object first then activate 'things' (like portals) Spacebar and escape close small in-game menu Animation fix after freeze effect Removed all pixel interpolation. Looks better when playing fullscreen. Better 'Give life' code. Text above enemy and player now follow that one. Runes shows on map when taken. Staff can be use as melee weapons Ai behavior when cannot reach player. Show monsters damage only if visible Level up error when gaining more than 1 level. Added: Warlock skills tree completed New sounds First boss(95% done) Small history console Statue of Lyos, god of light Wooden Signs Each class differently uses the map. Some actions give Xp. Attributes description Red notice when using items that require specific skill. Death! At the exact moment that you die...everything is lost... A good way(well I think) to avoid xp grinding. I won't tell how it works! :) HUD has changed. Skills up indicator. Books In game menu (Not fully complete.) Controls/basics/tips on the menu Changed: Better code when activating object. Portals look better. You now automaticly get informations of what you are standing on. Lamps can be 'unreachable' (in rare case). It won't change. Levels curve adjustment Less bombs Speed enchantment is reserved only for boots and rings. Remove the seventh hotkey. ////////////////////////////////////////////////////// Version: WIP_1.0b June 18th 2014 Fixed: Better line of sight check for sleeping monsters. Better status management(for potion, enchantment, etc...) Added: 8 potions for a total of 11. Different cursors corresponding to possible actions(60% done) Characters selection menu. Storyline, goal, Mini plane intro. New fonts Escape key can close inventory and can close the runelock 3 classes - Warrior, thief, warlock. Skill tree(66%)(Warlock skill unavailble now) Potions are not identified Loot on monsters Boom traps! (Thief can take and replace elsewhere) Changed: Chests are displayed on map only when not looted Game saving system is 95% done. ////////////////////////////////////////////////////// Version: WIP_1.0a May 18th 2014 Fixed: Dying of fire or poison stop 'combat turn sequence' Added: ==>Can play from Plane 1 to 4!!! :) numpad movement mouse wheel for the hotkeys bar (1 to 7 still working) saving(95%) Xp and level Stats upgrade wolves and giant cobra Antidote New sounds Changed: R is 'Inventory' Spacebar is 'Use' V is 'Wait' Changed some Sounds